New High-Endurance model Sandisk released some special SDcard product that named as High-Endurance in a few years ago. It had longer life than formal SDcard ( usually made with TLC or QLC NAND ) up to guarantees 5000 hours in writing time at 64GB. ( It based on manufacturer’s reference…. Read more »
It was a good miner about an year, and now it came to me as a GPU for gaming and fluid video playing device. Needed to concern for few days until buy it or not – and now eventually it is coming to my desktop for replace old GTX970. There’s… Read more »
A game surprised me – actually it was lean to negative side – by design new circuit and programming it into each component inside – what a brilliant idea, hugh ? It looks like explain : A game for working (or training ) even I am playing a game! Name… Read more »
By using CLAHE algorithm, there’s some problem occurs by object shapes like this: Each edge side of object going too darken by window leveling. It is defecting issue of CLAHE. So I tried to make it corrected with shading correction. Here is source raw image, 14bit gray. First, I need… Read more »
Prologue High dynamic tone mapping is a kind of graphical thesis to indemnify exposure of whole a image specially such as 256 leveled Red, Green, Blue (+Alpha transparency) formats. But high dynamic calculates all pixel levels as an floating point number with luminance ( in case of RGB, it convert… Read more »