Tag Archives: test

Axxen MLC microSD 32GB performance test

What is Axxen ? Axxen is a South Korean brand that supplies a variety of IT products. They supply many types of SD cards for consumers, as well as for black box or dashboard cameras that require high-endurance continuous writing. They were once supplied with MLC, which I don’t believe… Read more »

TOSHIBA Exceria microSD 64GB performance test

An old thing I found an old microSD card in a storage enclosure. What an “Exceria” brand name! It belongs to the forgotten Toshiba. Conclusion As I expected, the performance of this old microSD card is not as good as that of modern UHS-I grade microSD cards. Just 10 MB/s… Read more »

Kioxia Exceria G3 128+256GB microSD performance test

A motive About a year ago, I found that the Kioxia Exceria microSD series was updated for the next generation — the G3. I haven’t caught up with their updates yet. I bought two different capacities of microSD cards to test their performance. Performance conclusion According to the manufacturer’s explanation,… Read more »

2years old Kioxia Exceria G2 256GB microSD card performance test

I have a two-year-old Kioxia Exceria G2 256GB microSD card that I have performance tested on Apple macOS M1 (Air) with AmorphousDiskMark. With the G3 product line coming out these days, I tested the performance of my 256GB G2 out of curiosity to see how much it lagged behind the… Read more »

Realtek r8156 2.5GbE USB network performance

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Test base: System #1 Rock960B debian stretcch aarch64, RK3399 @ Performance governor, 1.4GHz x 4 + 1.8GHz x 2 Kernel customized from ‘stable-4.4.-rk3399-linux-v2.1x’ Board configured for 4GB DDR3, 32GB eMMC 5.1 System #2 Intel i7-7700 @ 3.6GHz , 32GB DDR4, Windows 10 Condition Dual r8156 USB3.1 2.5GbE adaptors connected directly…. Read more »

FLTK+MinGW+DirectX8, Joystick example

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 Here I made an example source code with Code::Blocks+MinGW-W64+WINE project directX8 library for using joystick. You should know this project limited to under Windows32 platform, but You can make fast faced simple game without DirectX surface, only using FLTK and Direct Input. I recommend to using my FLTK-1.3.3-ts library for… Read more »