Category Archives: development

AnyStreaming prepared for CES 2016 !

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Now it’s going done for demonstration of CES 2016 in Las Vegas. My all systemwares are prepared for CES. System works well and services are completely written in NAND flash. Now it is going to be done for 2015. See you in CES 2016 !

Latest casing arrived.

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In about 2 weeks later when it resigned to more smaller, now I could got a latest model. Latest case material changed for matted plastic and going for fianl release with IrDA blaster detacheable module in middle. This case is real hull of containing latest circular PCB, and changed some… Read more »

What is AnyStreaming ?

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“AnyStreaming” is a device that broadcasting HDMI input. It is not like ChromeCast or MiraCast, actually works different way as below image. HDMI input accepts basically 1.4 version for works, under versions will compatibled but not warranty for AnyStreaming sens it connected as well. And supports Wi-Fi and UTP-45 (LAN)… Read more »

What is AnyStreaming.

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I am a developer of this amazing device as named as AnyStreaming.  It was launched on Kickstarter and everybody can visit here even you, URL = https://www.kickstarter.com/projects/638317285/anystreaming-all-you-can-stream-and-control-anytim/description AnyStreaming is a simply HDMI to RTSP broadcasting device. Plus I’ve been added more enjoyable functions to playing game in any device if… Read more »

In case of failure to using fl_xid();

I did try apply DirectX input to using joystick for my HID emulation, but my testing program failure in SetCooperativeLevel() API on dinput. At the result of analyse, I found FLTK API fl_xid() returns wrong HWND value from debuger. Just inspected real HWND(handle of window) value with Process Hacker. It was… Read more »

FLTK+MinGW+DirectX8, Joystick example

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 Here I made an example source code with Code::Blocks+MinGW-W64+WINE project directX8 library for using joystick. You should know this project limited to under Windows32 platform, but You can make fast faced simple game without DirectX surface, only using FLTK and Direct Input. I recommend to using my FLTK-1.3.3-ts library for… Read more »

I love FLTK.

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  FLTK is a multi platform supported C++ open source library. And I have a forked (cloned) project to modifying this library for Windows32 GDI to drawing fast rendered surface. To fork my project on Github, you can just visit there, and download or clone a project. https://github.com/rageworx/fltk-1.3.3-ts