Category Archives: development

Make Image ‘O HDR fresh updated!

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‘Make Image ‘O HDR’ has been updated to version 0.2.20.70, and it provides save current setting to user’s space – it is each different place for platform types; Windows, Linux and MacOSX. You can clone sources or, download binary image here: https://bitbucket.org/rageworx/make_img_o_hdr/src/master/ ┬áStrongly recommend to build source code if your… Read more »

A simple utility for monitoring CPU clocks and temperature for embedded system.

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This simple console based application is an open source for monitoring current CPU clocks and temperature include GPU if availed. Repository URL : https://bitbucket.org/rageworx_embedded/cpuclkmon You can clone, or download source and build own yourself, or just download pre-compiled binary and launch it for your system.

Writing RGB or GREY buffer into a JPEG file

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Import issue: This example code is for Linux ( or possible for MacOSX ). and .. Fixed some wrong code Makefile It must be declared to link with jpeg library in system, or it should not be switched with turbo-jpeg. LFLAGS += -ljpeg Code for jpeglib. #include <jpeglib.h> int writejpeg(… Read more »

V4L2 + V4l-utils, Capture for multi-planar #2

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This article continued from “V4L2 + V4l-utils, Capture for multi-planar #1“ Querying external controls Getting external conrol should be an optional job, but it may needed to control birghtness and gain for good to get excellent balanced image. Little bit difficult to understand in first time but can be understand… Read more »

V4L2 + V4l-utils, Capture for multi-planar #1

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It was very hard to find out how it works until I made it by myself in multiple times. As we maybe already knows – Alaways comes mind peace when I have the answer, right – It was maybe very easy but very hard to know, not kindly explained anywhere… Read more »

Easy way to build Rock960 ARM64 system image.

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Why need to do this? 96Board developing team only provides armhf ( arm 32bit ) pre-build images in officially. But some people as like me, are need to use AARCH64 for better performance. This article is for people who demands runs Rock960 board on AARCH64. Preparation x86.64bit debian based Linux,… Read more »

Rock960b/c debian stretch prebuild system image for AARCH64

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Currently 96rock’s (VAMRS) Rock960 board officially published for debian stretch image for 32bit ( they aren’t published for AARCH64 ), so I rebuilt their open source for supporting nvative AARCH64 at all with bundled LXDE. Download link: Rock960B ( RK3399 + 4GB lpDDR3 + 32GB eMMC ) https://mega.nz/#!cp1wRSZS!Lg35IENdY7eyzCLT5PpYZc81b3XCZexUYq9n46YP_ig Rock960C (… Read more »

Create HBITMAP from Fl_RGB_Image

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Here is a simple code for convert Fl_RGB_Image to HBITMAP. HBITMAP GetHBMPfromFlRGBImg( const Fl_RGB_Image* src ) { if ( src == NULL ) return NULL; if ( src->d() != 4 ) /// Accepts only for RGBA 4 depth. return NULL; BITMAPINFOHEADER bmih = {0}; bmih.biSize = sizeof(BITMAPINFOHEADER); bmih.biWidth = src->w();… Read more »